WarmarGames Studio

Indie Game Development & Creative Tools

One developer. Endless possibilities.

About Me

Marton Ersek

Marton Ersek

I'm a passionate indie game developer and the one-person powerhouse behind WarmarGames Studio. I specialize in creating engaging games, developing powerful plugins for game engines, and sharing my knowledge through YouTube tutorials.

With a focus on quality and innovation, I strive to create experiences and tools that push the boundaries of what's possible in game development.

Game Development Plugin Creation Content Creation Game Design

Games

Discover my latest game projects, each crafted with passion and attention to detail.

Game 1

Eternal Fjord

An exciting open world survival game with resource farming & building.

Adventure / Exploration Learn More
Game 2

Dungeon Crawler

A challenging roguelike with unique abilities, tough enemies, and procedural dungeons.

RPG / Roguelike Learn More
Game 3

Strategy Masters

A turn-based strategy game with deep mechanics and engaging campaign mode.

Strategy / Turn-based Learn More

Game Dev Plugins

Professional tools that enhance your game development workflow.

RayTracingControl

Enables in-game control of hardware ray tracing settings directly through Blueprints

$4.99 View Plugin

Network Mode Blueprints

Blueprint-native tools to detect, differentiate, and control network roles for reliable multiplayer logic across all Unreal Engine modes.

$4.99 View Plugin

Async Blueprint Tools

Threaded Execution & Delay Control in Blueprints.

$4.99 View Plugin

Medieval Music Pack

Medieval Music Essentials – 60 Instrumental Tracks

$9.99 View Asset

Viking Music Pack

Viking Music Essentials – 30 Instrumental Tracks

$7.99 View Asset

YouTube Channel

Tutorials, devlogs, and insights into my game development process.

Adding DLSS & FSR to Unreal Engine

Complete guide to implementing NVIDIA DLSS and AMD FSR upscaling technologies for better performance.

Watch Tutorial

Understanding Blueprint Interfaces

Learn how to use Blueprint Interfaces to create flexible, modular systems in your Unreal Engine projects.

Watch Tutorial

Interactive Foliage Without Actors

Performance-optimized technique for creating interactive foliage using ISMC/FISMC instead of individual actors.

Watch Tutorial

Get In Touch

Have a question or want to collaborate? Feel free to reach out!